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Joshua Potter 2015-12-14 22:12:33 -05:00
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# Pong
Pong written with custom ALU in Artix FPGA
Pong
====
The following is an implementation of an ALU in a FPGA designed to run arbitrary MIPS programs with a modified memory
configuration where .text is at 0x0000 and .data is at 0x2000. I use a memory mapped IO scheme to draw to the monitor
and interact with the keyboard.
[Version 1.0.0 - 12/14/2015]
For demonstration purposes, included is a pong program (provided in samples/pong/pong.asm) written in MIPS which will run
with the provided ALU once programmed onto an FPGA.
The following is a custom version of the classic arcade game Pong in System Verilog and built onto the Artix FPGA.
This works via a custom ALU intended to process an arbitrary MIPS program with modified memory configuration:
* .text 0x0000
* .data 0x2000
I use a memory mapped IO scheme to draw to the monitor and interact with the keyboard. For demonstration purposes,
included is a pong program (provided in samples/pong/pong.asm) written in MIPS which will run with the provided ALU
once programmed onto the FPGA.
<p align="center">
<img src="https://raw.githubusercontent.com/jrpotter/pong/master/rsrc/demo.gif">
</p>